Deep Catch
In Deep Catch you take control over a submarine tasked with exploring the sea depths, it is equipped with auto catching so all you have to do is to keep your submarine in range until auto catcher takes aim. But beware of a hostile wildlife and other obstacles that can end your expedition prematurely
song: River347 - slow_step
| Status | In development |
| Platforms | HTML5 |
| Authors | Ulmlaut, Waveflux |
| Genre | Simulation |
| Made with | Godot |
| Tags | 2D, Fishing, Incremental, No AI, Singleplayer, upgrades |
| Content | No generative AI was used |
Development log
- Deep Catch (Post jam update)33 days ago



Comments
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nice game, please make steam page and demo so we can wishlist and stay up to date :))
Yeah, the no text condition for whatever jam you're submitting this to is really hurting players' ability to make meaningful decisions. Is this upgrade going to cost 50 fish, or 20? How many fish have I already invested in this upgrade? Does it even do what I think it will?
wow awesome! thanks for playing
like the move and catch mechanic, the death feels very sudden and unfair.
Some upgrade description would be nice...
its for a jam that requires to not use text, prob would update it after